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Teaching Tech-Savvy Kids

Bringing Digital Media Into the Classroom, Grades 5-12
By: Jessica K. Parker

Foreword by Glynda Hull

Gain a deeper understanding of the dynamic potential for increasing student learning through digital media such as social networking platforms, YouTube, Wikipedia, and more!

Full description


Product Details
  • Grade Level: 5-12
  • ISBN: 9781412971508
  • Published By: Corwin
  • Year: 2010
  • Page Count: 216
  • Publication date: March 07, 2013
Price: $41.95
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This book is not available as a review copy.
Description

Description

"Until we understand the powerful learning, collaborating, and producing that teenagers do with their cell phones, mp3 players, laptops, and the Internet, we won't understand how we can best utilize those technologies in our classrooms. Whether you're a digital native new to the classroom or a veteran teacher struggling to learn your students' Internet lingo, this book is your guide to 21st-century teenagers, literacy, and learning. After 17 years teaching middle school English, I know that I can't teach literacy today without this book."
—Laura Maslin Bradley, English Teacher
Kenilworth Junior High School, Petaluma, CA

Students are plugged in, powered up, and connected. Are you?

Digital media presents powerful tools for engaging students in developing critical thinking, collaboration, and other 21st-century skills. Written for middle and high school teachers, this resource explores the relationship between students and digital media and shows how to design learning opportunities that harness today's technology.

Jessica K. Parker gives teachers a deeper understanding of the dynamic potential for increasing student learning through new technologies. Based on a three-year study of youth and their use of digital media, this teacher-friendly book includes:

  • Descriptions of digital tools such as social networking platforms, YouTube, Wikipedia, virtual worlds, digital music, and more
  • Vignettes about how young people use digital media
  • Sidebars debunking common myths about technology
  • Advice for both novice and expert teachers
  • Pedagogical implications and practices, including sample activities

Teaching Tech-Savvy Kids shows how to integrate digital media into your classroom and create more engaged, student-centered learning opportunities.


Key features

  • Based on a seminal, three-year study on the interaction between today's youth and digital media
  • Presents numerous examples of youth using digital media in informal settings
  • Provides a wealth of detailed stories and cases from classroom teachers about their students' use of new media for learning
  • Includes strategies, ideas, and initial activities for discussing and introducing digital media into the classroom
  • Offers additional references, a glossary, and a link to the author's Web site for additional materials
  • Join a community of educators discussing the book and issues related to digital media and learning: http://teachingtechsavvykids.com.
Author(s)

Author(s)

Jessica K. Parker photo

Jessica K. Parker

Jessica K. Parker is currently an assistant professor at Sonoma State University, and she studies how high schools integrate multimedia literacy into academic literacy learning. She has taught middle school, high school and college students for over a decade and has also created and taught professional development courses for teachers. She has published teacher-researcher articles in English Journal, and has presented at national conventions such as AERA, National Media Education Conference, NCTE Assembly for Research, and many others. Jessica completed her undergraduate and graduate work at the University of California, Berkeley; she has a B.A. in Media Studies and a M.A. and a Ph.D. in Education.
Table of Contents

Table of Contents

Foreword by Glynda Hull


Preface


Acknowledgments


About the Author


About the Contributors


1. Understanding Youth and New Media

2. Hanging Out With Friends: MySpace, Facebook, and Other Networked Publics

3. YouTube: Creating, Connecting, and Learning Through Video

4. Wikipedia: The Online Encyclopedia Based on Collaborative Knowledge

5. Role-Playing: Writing and Performing Beyond the Classroom

6. Virtual Worlds: Designing, Playing and Learning

7. Remix Culture: Digital Music and Video Remix, Opportunities for Creative Production

8. Conclusion

Glossary


Index


Reviews

Reviews

Price: $41.95
Volume Discounts applied in Shopping Cart

Review Copies

This book is not available as a review copy.