You are here

Engage the Brain: Games, Social Studies, Grades 6-8
Share

Engage the Brain: Games, Social Studies, Grades 6-8



February 2008 | 96 pages | Corwin
About the Engage the Brain SeriesThis practical resource gives teachers the tools they need to plan lessons correlated to the way the brain learns best. Based on tested, research-based strategies presented in Worksheets Don't Grow Dendrites: 20 Instructional Strategies That Engage the Brain, this book offers a variety of language arts activities that incorporate games to help students make sense of and reinforce learning. These activities give students the opportunity to not only play but also construct and design a variety of games, greatly increasing brain connections to the content. These strategies allow students to master curriculum objectives while actively rehearse information in an engaging, non-threatening atmosphere, which makes a real difference in students' energy, motivation, and achievement.Engage the Brain: Games, Social Studies, Grades 6-8 contains games based on national academic standards for the social studies, including geography and maps, American history, world history, world cultures, and government and citizenship. Some games are based on old favorites (20 Questions, Scavenger Hunt, Relay Races, Trivial Pursuit, Hot Potato, Bingo, Go Fish, Charades) and some are brand new, including:Lewis and ClarkÆs Living Time LineContinents and Oceans Clue GameColonial Period Trading CardsGo West! Card GameStand Up for Civil RightsDust Bowl Coin PitchHistorical Figures 20 QuestionsMiddle Ages TriviaRenaissance Movers and ShakersMagna Carta Relay RacePin the House on the MapSamurai Says!Baseball in the Golden AgeChecks and Balances Hot PotatoRenewable Resources RecallEach game includes one or more learning objectives, a comprehensive materials list, step-by-step information for the teacher on how to prepare for and play the game, any necessary reproducibles (such as game cards, game boards, scorecards), and follow-up activities for extended learning. The games are presented in the brain-friendly lesson formation, including a focus activity, modeling, guided practice, independent practice, and closing.

 
Introduction
 
Put It Into Practice
 
Geography and Maps
 
American History
 
World History
 
World Cultures
 
Government and Citizenship
 
Answer Key
 
References

Sample Materials & Chapters

Download a Sample Lesson Plan and Student Activity


Preview this book

Purchasing options

Volume Discounts Available

contact corwin

Please select a format:

ISBN: 9781412959520
$17.95

For instructors