Location: United States |  Change Location
0
Male flipping through Corwin book

Hands-on, Practical Guidance for Educators

From math, literacy, equity, multilingual learners, and SEL, to assessment, school counseling, and education leadership, our books are research-based and authored by experts on topics most relevant to what educators are facing today.

 

Interactive Learning Experiences, Grades 6-12 - Book Cover

Interactive Learning Experiences, Grades 6-12

Increasing Student Engagement and Learning
Second Edition
By: David Smokler

Energize adolescents with memorable and engaging learning experiences!

Based on brain-compatible teaching principles, this revised edition of Making Learning Come Alive demonstrates how to use stimulating interactive learning experiences to connect teenagers with course content. Teachers will find activities and ideas for introducing each learning experience and will discover how to design and assess their own. Updated throughout, the new edition offers: 

  • Nine new sample learning experiences, including four in math and science 
  • A revised assessment chapter that covers standards-based education and NCLB 
  • Reflection questions in each chapter

Full description


Interactive Learning Experiences, Grades 6-12 - Book Cover
Product Details
  • Grade Level: PreK-12, Elementary, Secondary
  • ISBN: 9781412963367
  • Published By: Corwin
  • Year: 2008
  • Page Count: 168
  • Publication date: September 02, 2008

Price: $30.95

Price: $30.95
Volume Discounts applied in Shopping Cart

For Instructors

Request Review Copy

When you select 'request review copy', you will be redirected to Sage Publishing (our parent site) to process your request.

Description

Description

"This book will excite teachers who want to motivate today's secondary students. Information about the brain, presented along with the author's personal teaching experiences, tips, and creative game ideas, makes for a very worthwhile read!"
—Cindy Bean, Seventh-Grade Math Teacher
Arcola Intermediate Middle School, Schwenksville, PA

Energize adolescents with memorable and engaging learning experiences!

Research shows that the adolescent brain is wired to seek novelty and ignore familiar stimuli. This innovative resource demonstrates how teachers can transform everyday classroom lectures into memorable experiences and reinforce course content by introducing new, different, and surprising elements into daily lessons.

Based on brain-compatible teaching principles, the updated edition of Making Learning Come Alive shows how to use stimulating interactive learning experiences to connect teenagers with content. Teachers will find activities and ideas for introducing each learning experience and will discover how to design and assess their own. Updated throughout, this new edition offers:

  • Nine new sample learning experiences, including four in math and science
  • A revised assessment chapter that covers standards-based education and NCLB
  • Reflection questions in each chapter

The learning activities can be used as is or modified to connect with hundreds of themes and concepts across middle school and high school curricula.


Key features

  • Current research on brain-compatible learning
  • Convenient reproducible handouts for many of the interactive experiences
  • Reflection questions for teachers and students
  • Suggestions for aligning interactive experiences with national, state, and local standards
  • Assessment recommendations for each experience
  • Step-by-step tips for creating the necessary physical environment and social climate for conducting effective interactive learning experiences
  • Sample student reflections
Author(s)

Author(s)

David Smokler photo

David Smokler

David Smokler currently teaches English in Needham, Massachusetts. Jobs for English teachers were nonexistent, so unable to get a traditional teaching gig, Smokler accepted a job teaching juvenile offenders on a horse-drawn, cross-country, covered wagon train. He planned lessons and taught literature and writing to more than fifty incarcerated students while traveling twenty to twenty-five miles a day on horse- and mule-drawn wagons from Pennsylvania to southwestern Texas. On the wagon train, Smokler began to develop some of the experiences in this book. After another year of teaching juvenile offenders in prison, Smokler moved to Cape Cod, where he taught for four years while completing his Master of Arts in Teaching English at Bridgewater State College, where he conducted original research on simulation games. Smokler graduated from Connecticut College in 1996 with a degree in English and with teaching credentials
Table of Contents

Table of Contents

Preface

Acknowledgments

About the Author

1. Why Create an Experience?

What Is an Experience?

Brain-Compatible Learning

Seeing Into the Brain

How the Brain Learns

Brain Research and Education: What Teachers Need to Know

Why Is It So Hard to Impress a Teenager?

Emotion: At the Center of the Brain

Complex Learning Activities

The Power of Reflection

Reflection Questions for Teachers

2. How to Create an Experience

Preparing a Classroom Environment Conducive to Experiences

Here's the Problem

Spread the Love: Rapport-Building Exercises

The Physical Environment

Strategies for Creating Experiences

What Does Infinity Smell Like?

Move Your Body

Using Music to Build Anticipation, Excitement, and Readiness

Tying Music to Your Curriculum

Fantasy Contexts

Putting It All Together: Creating Your Own Experiences

Student Involvement

Other Ideas for Experiences

Intrinsic vs. Extrinsic Motivation

Ideas for English and Social Studies Teachers

Ideas for Math and Science Teachers

Ideas for World Language Teachers

Ideas for Health, Wellness, and Physical Education Teachers

Reflection Questions for Teachers

3. How Do You Assess an Experience?

Traditional vs. Authentic Assessment

Reflection as Formative Assessment

Aligning Your Experiences to Standards

Why Standards-Based?

Reflection as Summative Assessment

Other Considerations

See What They Already Know Before You Begin

Reflection Questions for Teachers

4. Sample Experiences

Guess Who Had This for Dinner

The Eliminator

Morning Move-Around

The Wave

Two Truths and a Lie

The Name Game

Thumper

Old-Fashioned Sing Down

Musical Moment

The Reveal

Debate Shift-Around

Save the Princess

Counter-Terrorism

The Arrest

Shelter

The Scream

The Fire

Power

Island Survival

The Salesman

Witch Hunt

The Farm Game

Crime Scene

Rollercoaster Designer

5. Making Experiences Work for You

Resource A. Reproducible Handouts

Song Reflection Report

Save the Princess

Counter-Terrorism

The Scream

Power

Island Survival

The Salesman

The Farm Game

Crime Scene

Lab Report

Resource B. Additional Resources

Brain-Based Learning Fun Kit

Web Resources About Brain-Compatible Learning

Web Resources About Simulation Games

References

Index

Reviews

Reviews

Price: $30.95
Volume Discounts applied in Shopping Cart

For Instructors

Request Review Copy

When you select 'request review copy', you will be redirected to Sage Publishing (our parent site) to process your request.