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Updated Edition of Bestseller

Brain-Compatible Strategies and Lessons That Integrate the Arts

Second Edition

February 2018 | 208 pages | Corwin
About the Authors
Why a Second Edition?  
What’s New?  
Looking to the Arts  
How This Book Can Help to Implement STEAM  
Chapter Contents  
Who Should Use This Book?  
What’s Coming?  
1. Why STEM Should Become STEAM
The Power of the Arts  
The Real Purpose of Schooling  
The Arts Are Basic to the Human Experience  
Why Teach the Arts?  
The Arts and STEM Do Have Differences  
STEM Learning Needs the Arts  
What’s Coming?  
Major Points to Ponder  
2. What Science Says About the Arts and Creativity
Brain Organization  
A Note of Caution  
Thinking and Learning  
Convergent and Divergent Thinking  
Divergent Thinking Challenges the Brain—That’s a Good Thing!  
Divergent Thinking Changes the Brain—That’s a Better Thing!  
Why Don’t Schools Engage in More Divergent Thinking?  
Mind-Set: It Can Hinder or Improve Achievement  
The Arts, STEM, and Creativity  
Creativity Versus Intelligence  
Stages of Creative Thinking  
Everyone Can Be Creative  
Creativity in the History of Science  
Creativity in STEM Areas  
Does Technology Foster Creativity?  
3. Bringing STEAM into Schools
What Is Arts Integration?  
What is STEAM?  
Helping Teachers Discover Their Creativity and Craft  
Different Schools and Implementation Formats  
The Impact of School Climate  
Diverse Local and Socio-Economic Backgrounds  
Implementing the STEAM Initiative  
The Basic District Plan  
Planning Guide  
What We Are Learning  
What’s Coming  
Major Points to Ponder  
4. Guidelines for Creating a STEAM School
STEAM Guidelines  
Guideline 1: STEAM Mission and Planning  
Guideline 2: STEAM in the Curriculum  
Guideline 3: Professional Development for Teachers in STEAM Implementation  
Guideline 4: STEAM Leadership in Management  
Guideline 5: STEAM in Classroom Instruction  
Guideline 6: STEAM Professional Learning Communities (PLCs)  
Guideline 7: Expanding STEAM beyond STEM  
Guideline 8: Futures in STEAM  
Guideline 9: STEAM in Action in the Local and Global Community  
Guideline 10: A STEAM Exhibition  
What's Coming  
Major Points to Ponder  
5. Frequently Asked Questions about Integrating the Arts and STEM
What Are the Arts?  
Addressing Some Common Frequently Asked Questions  
Question 1: How Can I Do This if I Am Not an Artist and I Am Not Creative?  
Question 2: What About Arts Integration Versus Art for Arts’ Sake?  
Question 3: Is There a Difference Between an Artist and a Teaching Artist?  
Question 4: Can a STEM Teacher Think Like an Artist and an Artist Think Like a STEM Teacher?  
Question 5: How Do I Make My Schedule Provide for Arts Integration?  
Question 6: Will Adding the Arts to STEM Affect My Students’ Test Scores?  
Question 7: What About Common Core State Standards? Curriculum? Textbook?  
Arts Perception Worksheet  
Answer Key  
What’s Coming?  
Major Points to Ponder  
6. Implementing Arts Integration in the Primary Grades (K–4)
Importance of Movement  
Science, Mathematics, and the Arts in the Primary Grades  
Organization of the School and Its Culture  
Self-Contained Versus Departmental Organization  
Planning Tips for Arts Integration  
Collaboration With Older Students in Mathematics—The “Buddy System” at Its Best!  
Arts Integration: A Solo Act or a Duet?  
Ideas for Arts-Integrate Lesson Plans (Primary Grades)  
Grade K—Mathematics  
Grade 2—Science  
Multigrade Arts-Related Activities About Different Animals  
What’s Coming?  
Major Points to Ponder  
7. Implementing Arts Integration in the Intermediate Grades (5–8)
A Day in the Life of a Middle School Student  
Departmental Organization  
Challenges of Middle School Schedules  
Keeping Students Interested: Comparing Music and Science  
Teacher to Teacher Collaborations  
STEM Teacher and Arts Teacher Collaborations  
STEM Teacher and Guest Teaching Artist Collaborations  
Let’s Hit the Road! Making a STEAM Class Trip Relevant  
Guidelines for the Lesson Plan Format  
Grade 7—Science  
Grade 6—Mathematics  
Sample Intermediate Grades Arts-Integration Lesson Plan Format  
Sample Geometric Templates for Lesson  
What’s Coming  
Major Points to Ponder  
8. Implementing Arts Integration in the High School Grades (9–12)
STEAM and the Culture of the High School  
Remembering the Purpose of High Schools  
The Value of Grit  
Arts Classes, Arts Integration, or Both?  
The Arts Show the Human Side of STEM  
Planning for an Arts-Integrated Lesson: Rerun or New Show?  
Pushing STEAM Along  
Sample Interest Survey for High School STEM Students  
Sample Comparisons of Traditional STEM and Arts-Integrated STEAM Lessons  
Science (Biology)—Grades 9 to 12: “It’s Alive!”: Creating the Human Skeletal Form and Systems from Found Objects  
Mathematics/Science—Grades 9 to 12: “Living Land”: Designing and Building a Community Garden  
What’s Coming  
Major Points to Ponder  
9. What We Are Learning from the Field
About the Original Appetizers  
Science—Grade K: “My World Through My Eyes”  
Science—Grades 1 to 5: Habitat  
Science—Grades 3 to 9: Digest-a-Fabric  
Science—Grades 3 to 12: Using Drama in Science Lessons  
Science—Grades 5 to 9: “Cell Creation”  
Science—Grades 9 to 12: Learning About Nature Through Watercolor  
Mathematics—Grades 2 to 3: “Oceans of Time”  
Mathematics—Grades 3 to 6: Introducing Artists in Mathematics Lessons  
Mathematics—Grades 6 to 8: “Fave Films and Probability”  
Mathematics—Grades 9 to 12: “Millennium Mural”  
What’s Coming  
Major Points to Ponder  
10. Putting It All Together
A Few General Guidelines for K–12 Lessons  
Theory of Multiple Intelligences  
Bloom’s (Revised) Taxonomy Is Alive and Well  
Sample K–12 Lessons: Examples of Arts-Related Activities in Science Topics  
Sample Template for Designing a STEAM Unit Across Grade Levels  
Professional Development to Maintain STEAM  
Role of the Building Principal/Head Teacher  
Peer Coaching  
Study Groups  
Action Research  
Workshops on New Research  
Maximizing Professional Development  
Major Points to Ponder  
Addressing Some Common Frequently Asked Questions
Appendix A: STEAM Lesson Plan Appetizers in Science, Technology, and Engineering
The Appetizers  
Science—Grades 1 to 8: Earth to Table  
Science—Grades 3 to 9: Learning Pitch/Frequency With a Bottle Xylophone  
Science—Grades 5 to 9: Using Mobiles to Teach About Levers  
Science—Grades 6 to 12: “Born This Way”  
Science—Grades 9 to 12: “The Case of the Origins of Life”: Sherlock Holmes’ “Bigger Than Life” Case!  
Science—Grades 9 to 12: Earth Structures Described Through Mime and Theater  
Appendix B: STEAM Lesson Plan Appetizers in Mathematics
The Appetizers  
Mathematics—Grades 3 to 12: Using Drama in Mathematics Lessons  
Mathematics—Grades 9 to 12: Using Fibonacci to Make Memorable Music  
Mathematics—Grades 9 to 10: A Geometry Field Hunt  

From STEM to STEAM is the answer to the failure of STEM education in our schools. No one understands better than David Sousa and Tom Pilecki the importance of the arts—music, the visual arts and drama—in making science, technology, engineering and math come alive for teachers and students. This is true integrated STEAM instruction…and it works. I’ve seen the transformation in our schools.

Our teachers enjoy the freedom to be creative and in turn more effective! Their students are singing and dancing in math and performing live theater in science. They’re remembering more, understanding more, and achieving more. They’re innovating, too, with new ideas and new applications for what they're learning. They love integrated STEAM learning. I could not be more impressed with the change From STEM to STEAM has brought to our schools.

This second edition of From STEM to STEAM contains guidelines for integrating STEAM instruction into the classroom and across the curriculum. It provides the essential guideposts that marked the growth of our teachers as STEAM instructors and our schools as lively, high performing STEAM academies. But think of the guidelines less as targets to be met than as sheet music that brings us back repeatedly to the same melody in a full musical score. Thanks to From STEM to STEAM we’re on key and making great music. 

Daniel J. Ferris, Superintendent of Schools
Diocese of Providence, Rhode Island

This book on STEAM is a call to action by two genuine authorities on a matter of critical importance, for two very different reasons. First, in order to motivate K-12 students, we need to reach them where they are—and little kids are inherently interested in the natural world around them. If we motivate them, they will persist and graduate. And if they are motivated by science, we will ultimate have more college graduates with highly marketable skills in STEM fields—areas of great demand in today’s economy. Second, adding the Arts to STEM to create STEAM acknowledges that the arts and science are linked. As the author of several biology textbooks, I rely on art to convey ideas that are very difficult to explain with language only. STEAM is the wave of the future, so BUY THIS BOOK!”

Donald J. Farish, Ph.D., President
Roger Williams University, Bristol, Rhode Island

From STEM to STEAM has been a tremendous help as teachers and teachers-to-be gear up for providing STEM education to their pupils. This well-conceived and well-done publication was immediately chosen as a text to help course participants to improve their crafts.  From STEM to STEAM provides a necessary layer of STEM education so that that the affective domain is given the importance it deserves. This is a welcome addition to the professional's bookshelf!

Sister Remigia Kushner, Congregation of Saint Joseph, Director, School Leadership Program
Manhattan College, Riverdale, NY

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ISBN: 9781506322452

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