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Computational Thinking and Coding for Every Student
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Computational Thinking and Coding for Every Student
The Teacher’s Getting-Started Guide

Foreword by Pat Yongpradit of Code.org

Companion Website


© 2017 | 208 pages | Corwin

Empower tomorrow’s tech innovators

Our students are avid users and consumers of technology. Isn’t it time that they see themselves as the next technological innovators, too?  Computational Thinking and Coding for Every Student is the beginner’s guide for K-12 educators who want to learn to integrate the basics of computer science into their curriculum. Readers will find 

  • Practical strategies for teaching computational thinking and the beginning steps to introduce coding at any grade level, across disciplines, and during out-of-school time
  • Instruction-ready lessons and activities for every grade
  • Specific guidance for designing a learning pathway for elementary, middle, or high school students
  • Justification for making coding and computer science accessible to all
  • A glossary with definitions of key computer science terms, a discussion guide with tips for making the most of the book,  and companion website with videos, activities, and other resources 

Momentum for computer science education is growing as educators and parents realize how fundamental computing has become for the jobs of the future. This book is for educators who see all of their students as creative thinkers and active contributors to tomorrow’s innovations.

“Kiki Prottsman and Jane Krauss have been at the forefront of the rising popularity of computer science and are experts in the issues that the field faces, such as equity and diversity. In this book, they’ve condensed years of research and practitioner experience into an easy to read narrative about what computer science is, why it is important, and how to teach it to a variety of audiences. Their ideas aren’t just good, they are research-based and have been in practice in thousands of classrooms…So to the hundreds and thousands of teachers who are considering, learning, or actively teaching computer science—this book is well worth your time.”
Pat Yongpradit
Chief Academic Officer, Code.org
 
Foreword
 
Preface
Why This Book? Why Now?  
What to Expect  
A Note About Preparation  
Lights, Camera, Action!  
 
Acknowledgments
 
About the Authors
 
Part 1: Storyboarding
 
Chapter 1. An Introduction to Computer Science
Computer Science Is Within You  
An Introduction to Computational Thinking  
What Computer Science Is  
What Computer Science Is Not  
 
Chapter 2. Why Kids Should Have the Opportunity to Learn
What Computer Science Really Teaches  
A Look Back  
It Would Be Irresponsible Not to Introduce Computer Science  
 
Part 2: Casting Call
 
Chapter 3. Try Your Hand at Coding
Time Well Spent  
Key Strategy: Pair Programming  
Teacher Warm-ups and Exercises  
 
Chapter 4. Getting Started in the Classroom
Start Low-Tech  
Encourage Movement  
Foster Critical Consumption  
Protect Privacy and Prevent Cyberbullying  
Achieve Access  
Banish Anxiety  
 
Chapter 5. Dos and Don’ts of Teaching Computer Science
1. DON’T Expect to Be an Expert  
2. DO Let Your Class Explore  
3. DO Let Your Class Share  
4. DO Give Kids Time to Move  
5. DO Get Creative  
6. DON’T Be a Bore  
7. DO Relate Computer Science to Students’ Lives  
8. DON’T Expect Cookie-Cutter Results  
9. DO Set Students up for Success  
10. DO Treat CS as an Art  
11. DO Give It a Try  
 
Part 3: In Production
 
Chapter 6. Activities That Foster Computational Thinking
Thinking Computationally  
Digging Deeper Into Computational Thinking  
 
Chapter 7. Decomposition
Decomposition Resources  
Lesson Plan: Break It Down!  
Decomposition: Break It Up!  
 
Chapter 8. Pattern Recognition (With Pattern Matching)
Pattern Recognition Resources  
Lesson Plan: Divine Patterns  
 
Chapter 9. Abstraction
Abstraction Resources  
Lesson Plan: So Abstract  
Sample Stories  
 
Chapter 10. Automation
Automation Resources  
Lesson Plan: Algorithms and Automation— A Compliment Generator  
A Last Word on Computational Thinking  
What’s Next?  
 
Chapter 11. Activities That Foster Spatial Reasoning
Spatial Abilities Tied to Success in STEM  
“Spatialize” Your Teaching  
Wrapping It Up  
 
Chapter 12: Making With Code
Making Within STEAM Studies  
Design for Design Thinking  
“Freestyle” Making  
 
Part 4: Your Feature Presentation
 
Chapter 13. Designing a Curriculum Continuum Across K–12
 
Chapter 14. Important Ideas Across All Grades
Pair Programming  
Learning to Learn  
Resources at the Ready  
Equitable Practices  
 
Chapter 15. The Elementary Pathway
Kindergarten and First Grade  
Second and Third Grades  
Fourth and Fifth Grades  
Out-of-School Learning in the Elementary Grades  
Elementary Computer Science Resources  
Curriculum: Build an Alligator!  
 
Chapter 16. The Middle School Pathway
Out-of-School Time in the Middle Grades  
Middle School Computer Science Resources  
Curriculum: Create Your Own Fortune  
 
Chapter 17. The High School Pathway
Out-of-School Time in High School  
High School Computer Science Resources  
Curriculum: Roll the Dice  
 
Chapter 18. Adapting Lessons for Your Class
1. The Lessons Are Only Suggestions  
2. Adapt a Lesson for Younger Students  
3. Adapt a Lesson for Older Students  
4. Create a Lesson to Squeeze Into Other Curricula  
 
Chapter 19. What People Are Doing and How They Are Doing It Well
Taking It to the Streets: Build Community Enthusiasm for Computer Science  
Testimonials  
 
Afterword: Opportunities Abound
 
Discussion Guide
 
Glossary
 
References
 
Index

Supplements

"Change in education and schooling comes in waves, and coding, computer science, and computational thinking represent the next very big wave. This very readable book will introduce teachers, parents and students to the future."

Dr Neil MacNeill, PhD, EdD.

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ISBN: 9781506341286

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