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Bestseller!

From STEM to STEAM

Brain-Compatible Strategies and Lessons That Integrate the Arts

By: David Anthony Sousa, Thomas J. Pilecki

The main objective of both art and science is discovery. Lead your STEM students to make that connection and STEAM ahead to academic success!  
Product Details
  • Grade Level: PreK-12
  • ISBN: 9781506322452
  • Published By: Corwin
  • Year: 2018
  • Page Count: 264
  • Publication date: February 22, 2018

Price: $39.95

Price: $39.95
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Description

Description

Art and science both hinge on discovery, and discovery requires thinking out of the box. But how do you lead students to think creatively in STEM education? The answer is STEAM, and A is for the arts.

STEAM—the integration of music, visual arts, and drama into daily STEM instruction—is proven to enhance student achievement in STEM subjects. After all, creative, real-world problem-solving is what working scientists and mathematicians actually do. But how do busy STEM educators weave arts activities into a sometimes inflexible STEM curriculum? 

In this new edition of From STEM to STEAM, the ground-breaking bestseller, the authors provide lessons from the field to detail the way. Authors David Sousa, expert in educational neuroscience, and Tom Pilecki, veteran arts educator, pool theircombined eighty years of expertise to deliver:

  • Research studies in cognitive and social neuroscience, including new findings on how technology is rewiring students’ brains, that demonstrate how arts activities enhance creativity, problem solving, memory systems, motor coordination, and analytical skills—all critical elements to achieving STEM objectives. 
  • Classroom-tested strategies and techniques for integrating the arts into STEM instruction, including sample K-12 lessons plans and planning templates.
  • Tools for building a professional development program designed to helps arts and STEM teachers collaborate to create STEAM lessons. 
  • Sample planning frameworks that provide a smooth transition from STEM to STEAM, including advice on adapting STEAM to meet the individual needs and limitations of a school or district.
  • A list of resources available to teachers in the STEM subjects, in the arts, in arts integration, and for STEAM.

The main objective of both art and science is discovery. Lead your students to make that connection and STEAM ahead to academic success!

Author(s)

Author(s)

David Anthony Sousa photo

David Anthony Sousa

David A. Sousa, EdD, is an international consultant in educational neuroscience and author of more than a dozen books that translate brain research into strategies for improving learning. He has presented to more than 200,000 educators across the United States, Canada, Europe, Australia, New Zealand, and Asia. He has taught high school chemistry and served in administrative positions, including superintendent of schools. He was an adjunct professor of education at Seton Hall University and a visiting lecturer at Rutgers University. Dr. Sousa has edited science books and published dozens of articles in leading journals. His books have been published in French, Spanish, Russian, Chinese, Arabic, Korean, and several other languages. He is past president of the National Staff Development Council (now Learning Forward) and has received honorary degrees and awards for his commitment to research, professional development, and science education. He has appeared on NBC’s Today Show and National Public Radio to discuss his work with schools using brain research.
Thomas J. Pilecki photo

Thomas J. Pilecki

Tom Pilecki, MA, is the former executive director of the Center for Creative Education (CCE) in West Palm Beach, Florida, where, for twelve years, he provided professional development to over one hundred teaching artists, preparing them to teach collaboratively with elementary and middle school teachers in all curriculum content areas. With an MA in educational administration, Tom is a former elementary school teacher as well as a choral and instrumental music teacher. His forty-plus years in education include being founder and principal of St. Augustine School of the Arts in the South Bronx, New York, the subject of the Sundance Film Festival Award-winning documentary Something Within Me as well as feature segments on 60 Minutes, World News Tonight, and The McNeil-Lehrer Report. His expertise in curriculum writing, implementation, and arts integration brought him to Chicago as curriculum director for six West Side schools before going to Florida. He continues to consult with schools and communities on a national basis.
Table of Contents

Table of Contents

ACKNOWLEDGMENTS


ABOUT THE AUTHORS


INTRODUCTION


     Why a Second Edition?

     What’s New?

     Looking to the Arts

     How This Book Can Help to Implement STEAM

     Chapter Contents

     Who Should Use This Book?

     What’s Coming?

1. Why STEM Should Become STEAM

     The Power of the Arts

     The Arts and STEM Do Have Differences

     What’s Coming?

     Major Points to Ponder

2. What Science Says About the Arts and Creativity

     Brain Organization

     Thinking and Learning

     The Arts, STEM, and Creativity

     What’s Coming?

     Major Points to Ponder

3. Bringing STEAM Into Schools

     What Is Arts Integration?

     What Is STEAM?

     Different Schools and Implementation Formats

     Implementing the STEAM Initiative

     The Basic District Plan

     What We Are Learning

     What’s Coming?

     Major Points to Ponder

4. Guidelines for Creating a STEAM School

     STEAM Guidelines

     What’s Coming?

     Major Points to Ponder

5. Frequently Asked Questions About Integrating the Arts and STEM

     What Are the Arts?

     Addressing Some Common Frequently Asked Questions

     Arts Perception Worksheet

     What’s Coming?

     Major Points to Ponder

6. Implementing Arts Integration in the Primary Grades (K–4)

     Importance of Movement

     Science, Mathematics, and the Arts in the Primary Grades

     Ideas for Arts-Integrated Lesson Plans (Primary Grades)

     What’s Coming?

     Major Points to Ponder

7. Implementing Arts Integration in the Intermediate Grades (5–8)

     A Day in the Life of a Middle School Student

     Teacher-to-Teacher Collaborations

     What’s Coming?

     Major Points to Ponder

8. Implementing Arts Integration in the High School Grades (9–12)

     STEAM and the Culture of High School

     Pushing STEAM Along

     Sample Comparisons of Traditional STEM and Arts-Integrated STEAM Lessons

     What’s Coming?

     Major Points to Ponder

9. Discoveries From the Field

     About the Original Appetizers

     What’s Coming?

     Major Points to Ponder

10. Putting It All Together

     Know Your Instructional Intuition

     General Guidelines for K–12 Lessons

     Sample K–12 Lessons: Examples of Arts-Related Activities in Science Topics

     Sample Template for Designing a STEAM Unit Across Grade Levels

     Professional Development to Maintain STEAM

     Conclusion

     Major Points to Ponder

RESOURCES


APPENDIX A: STEAM LESSON PLAN APPETIZERS IN SCIENCE, TECHNOLOGY, AND ENGINEERING


     The Appetizers

APPENDIX B: STEAM LESSON PLAN APPETIZERS IN MATHEMATICS


     The Appetizers

REFERENCES


INDEX


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