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STEAM Makers
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STEAM Makers
Fostering Creativity and Innovation in the Elementary Classroom



© 2016 | 168 pages | Corwin

Build the essential 4—creativity, collaboration, communication, and critical thinking!

Go beyond theory and find out how to systematically integrate STEAM and Makerspaces that prepare students for real-world experiences. This engaging resource outlines step-by-step processes to help anyone start their STEAM and Maker journey. Charts, checklists, web links, student stories and teacher challenges help you make meaningful subject area connections and tap your students’ natural curiosity. 

District and school leaders will learn to: 

  • Develop dedicated makerspaces
  • Integrate STEAM and Making into daily practice
  • Differentiate instruction for all learners
  • Promote a growth and design culture
  • Create a STEAM Maker network
  • Align with core standards and The Next Generation Science Standards 

Get students to think more creatively and collaboratively and see them become more engaged in learning that’s both challenging and fun. This go-to-guide shows you how!

"More than ever before, schools are being called on to create cultures of innovation, moving to learning that is personalized, relevant, and full of rigorous and authentic opportunities for all students. STEAM Makers provides invaluable insight into the necessary shifts in instructional pedagogy needed to create learning environments and opportunities that are future ready.”
Thomas C. Murray
Future Ready Schools, Alliance for Excellent Education


"This book will make you want to be better for kids.  With compelling examples, provocative questions, and a pragmatic roadmap, STEAM Makers cuts through the jargon and offers readers a vision of the future of education.  Jacie Maslyk masterfully empowers readers to be dreamers and change-makers."
Dr. Brad Gustafson
Elementary Principal, Digital Innovation in Learning Award (DILA) winner


 
Preface
 
Acknowledgments
 
About the Author
 
Introduction
 
Chapter 1. Learn
 
Chapter 2. Change
 
Chapter 3. Fail
 
Chapter 4. Connect
 
Chapter 5. Build
 
Chapter 6. Network
 
Chapter 7. Start
 
Appendices
 
References and Additional Resources
 
Index

"This book will make you want to be better for kids.  With compelling examples, provocative questions, and a pragmatic roadmap, STEAM Makers cuts through the jargon and offers readers a vision of the future of education.  Jacie Maslyk masterfully empowers readers to be dreamers and change-makers."

Dr. Brad Gustafson
Elementary Principal, Digital Innovation in Learning Award (DILA) winner

Maslyk’s book provides insight into several fascinatingly different ways that the STEAM Maker movement has manifested itself in schools in Pittsburgh and the surrounding area. In addition, we learn the author's inside story about how the STEAM Maker movement has developed over time in her school. Each instantiation of the STEAM Maker movement described in this book represent a unique and creative way that schools are helping today's students learn and do math, science, engineering, art, and technology. For any one interested in this kind of education, this book is a must-read.

Barbara Levin & Lynne Schrum
Corwin Authors
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Key features
  • Charts, checklists, and other visuals provide guidance to readers
  • Photos allow readers to truly see these exciting programs in action 
  • Helpful text features include “Key Ideas,” which summarize each chapter and “Expanding Your Thinking,” which provides readers with reflection questions that are ideal for professional development  
  • Graphic organizers and side bars help clarify concepts
  • Chapters include more than 90 QR codes linking to relevant web resources for readers including technology components that can be used to enhance STEAM and Making programming

International Selling Points:
  • Shows how Making when combined with STEAM Education brings functional literacy to all students
  • Highlights hands-on and technology-based activities that promote the development of 21st century skills, preparing students for college, career, and beyond
  • Includes harts, checklists, graphic organizers, side bars, “Key Ideas,” and “Expanding Your Thinking” to help clarify and summarize key concepts
  • Features more than 90 QR codes linked to web resources, including technology components to enhance STEAM and Making programming


Sample Materials & Chapters

Introduction

Chapter 1 - Learn


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ISBN: 9781506311241

For instructors